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Guns had a nice pop and the voice acting was adequate. The grenades had great sound mixing and the residual explosion usually dismembered an enemy which was nice. There are some nice quirks like the sounds are punchy and cathartic. Honestly, the game made me want to play Diablo II more than anything else. Having to do the pause and lineup every time just keeps pulling the emergency brake like someone who tries to drift after they watched too many Fast and Furious movies. But when it’s just one enemy and you have a melee weapon it just becomes a tedious mess.

You can pause the game to line up actions which is not a bad idea in and of itself. There is so much stuff mapped to so many wheels and menus I feel like I’m being assaulted with a menu from The Cheesecake Factory. There is also a stealth “mechanic,” but by the time an enemy rendered so that I knew an enemy was there, they saw and charged me. I picked up a blade and went to use it and instead the game just switched to my off hand so instead I just stood there punching or doing nothing at all. It had this nasty habit of changing my weapons for no reason when I went to use them. I have been dancing around this…but no, this game was mostly miserable to play.

One sentence said something to the effect of “She had been severely beaten” and the next one was something like “What’s this? She is waking up.” That confusing transition took me a moment to deal with.īut what about the gameplay, Neal? Is it fun? I hear you asking, so… Then in one nauseating lurch we went from past tense to present tense. The start was in the past tense as if we were going to be told the story by a narrator in the future. Before this, though, was the narration of the story that was…interesting. She wakes up with no memory and has to be told she has a daughter that is out in the wilderness. She is ambushed by raiders and her daughter is kidnapped. The story follows a woman who travels with her daughter through the wasteland. I was mentally exhausted by the time I completed the tutorial and that was also a first in my gaming career.
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The tutorial covered a lot of controls and about halfway through I felt like I needed a technical manual to remember the controls. I worked through the tutorial and readers, this was the longest tutorial I have ever had to work through.
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I was a little unsure, but decided to actually do my job for a change and give this game a full review. Eventually, he found the supply closet I was hiding in and handed me a copy of Dustwind. My boss heard me say that and said he had the perfect game for me and would go get it. Especially after playing the running and gunning of Call of Duty: Vanguard. I have been Jonesing for a good tactical shooting game. So now, Dustwind is taking its shot, and GiN’s Neal Sayatovich is picking up the controller and diving into the action.
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There is a reason why so many people keep going back and playing the entire XCOM series over and over again, because nobody has really ever been able to take that crown. Now the game has made the jump to consoles, namely the PlayStation, where tactical RPGs like Dustwind are fairly rare. It earned a respectable 3.5 GiN Gems overall, just based on the single player part of the title.
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Eventually the developers at Dustwind Studios added a single player campaign, which GiN’s Michael Blaker reviewed on the Steam PC platform back in late 2019. Designed as a tactical action RPG, it’s been around as a multiplayer title on the PC since about 2018. Dustwind is a game that has been around for a while.
